Escaping the Robot Apocalypse – Harry G. (’25)

Featured image: Screenshot from my 3D shooter game. The player can board and control airplanes to facilitate their escape from a robot apocalypse (if it ever happens, at least you’ll get some practice!) Back in 2021, I developed a combat-themed 3D first-person shooter game with Unreal Engine 4. On your quest to escape from the robot apocalypse, you need to overcome hostile characters (pictured below). … Continue reading Escaping the Robot Apocalypse – Harry G. (’25)

Game Development Club: Arena Shooter – Ken Z. (’26)

Last September, I developed Arena Shooter, a top-down shooter game, to test my game developing skills. In Arena Shooter, the player controls a white square shoots or attacks various enemies with an ever growing arsenal of weapons. The waves of enemies grow increasingly difficult, becoming more numerous and stronger. To survive, the player is able to upgrade stats, purchase power ups, and upgrade weapons in … Continue reading Game Development Club: Arena Shooter – Ken Z. (’26)

Game Development Club: School Modeling – Marek C. (’26)

We’re Marek C., Thomas L., and Ken Z., the leaders of the Game Development Club. In this post, we’re documenting our first collaborative team-building project. We decided that it would be a great exercise to try and recreate iconic parts of the Saints Senior School campus in a game engine. We chose Roblox Studio for its easy accessibility, learning curve, and collaborative properties. We started … Continue reading Game Development Club: School Modeling – Marek C. (’26)