Escaping the Robot Apocalypse – Harry G. (’25)

Featured image: Screenshot from my 3D shooter game. The player can board and control airplanes to facilitate their escape from a robot apocalypse (if it ever happens, at least you’ll get some practice!) Back in 2021, I developed a combat-themed 3D first-person shooter game with Unreal Engine 4. On your quest to escape from the robot apocalypse, you need to overcome hostile characters (pictured below). … Continue reading Escaping the Robot Apocalypse – Harry G. (’25)

Woodworking – Toby M. (’25)

These are some of my recent builds using both wood and metal. I got many of my ideas from problems that I would frequently run into around the house. I would then work to design solutions that were possible to make with my tools at home. The process of creating something completely unique and creative to use everyday is very rewarding for me, and I … Continue reading Woodworking – Toby M. (’25)

Improved Redistricting Algorithm – Andy S. (’25)

While redistricting seldom finds its way into the forefront of voters’ minds, its reach touches every aspect of the political systems, oftentimes determining the very direction of a country’s future for years if not decades to come. Every 10 years in Canada and the US, designated groups redraw the boundaries of every statewide or provincial, and congressional district in the ways in which they see … Continue reading Improved Redistricting Algorithm – Andy S. (’25)