Wildfire-Detection System – Tim D. (’27)

Figure 1. Heat map produced by the system from a container of ice cream. I’m Tim, and last year I developed a low-cost wildfire-detection system using an Arduino-based payload (infrared sensor, GPS, microSD, and communication modules). The system was intended for deployment on lightweight drones and ground stations, prioritizing rapid detection and geolocation of small fires to reduce responder arrival time. Over a two-month timeline … Continue reading Wildfire-Detection System – Tim D. (’27)

Astro AI – Felix H. (’27)

I’m Felix Hang, and this blog is a summary of my work in the Fusion 10 Cohort. Last year, I developed Astro AI — an AI application for exoplanet habitability analysis. The Primary goal of the project was to give definitive, instant habitability scores/answers from sparse astronomical data and make analysis accessible via natural-language queries (e.g., “How habitable is TRAPPIST-1 e?”). In the end, I … Continue reading Astro AI – Felix H. (’27)

Geared CVT – Joe Zhang (’27)

My name is Joe, and this final report and related project are a culmination of my experiences in the fusion cohort. To begin, what is a geared CVT? A geared CVT (continuously variable transmission) employs a complex system of gears (as opposed to belts) to improve torque handling, efficiency, and connection between the engine and wheels. My initial project objective was to solve the inefficiency … Continue reading Geared CVT – Joe Zhang (’27)

Ozone Hand Cleaner – Milton Hwang (’25)

Hello, my name is Milton Hwang and I’m currently in grade 11. In my grade 10 year, I had the privilege of joining a cohort of 22 STEM enthusiasts to explore the wide field of technology and engineering: Fusion 10. In this program, we were assigned a final project to complete before the end of the year that involved making a finished product of any … Continue reading Ozone Hand Cleaner – Milton Hwang (’25)

Escaping the Robot Apocalypse – Harry G. (’25)

Featured image: Screenshot from my 3D shooter game. The player can board and control airplanes to facilitate their escape from a robot apocalypse (if it ever happens, at least you’ll get some practice!) Back in 2021, I developed a combat-themed 3D first-person shooter game with Unreal Engine 4. On your quest to escape from the robot apocalypse, you need to overcome hostile characters (pictured below). … Continue reading Escaping the Robot Apocalypse – Harry G. (’25)

Improved Redistricting Algorithm – Andy S. (’25)

While redistricting seldom finds its way into the forefront of voters’ minds, its reach touches every aspect of the political systems, oftentimes determining the very direction of a country’s future for years if not decades to come. Every 10 years in Canada and the US, designated groups redraw the boundaries of every statewide or provincial, and congressional district in the ways in which they see … Continue reading Improved Redistricting Algorithm – Andy S. (’25)